/*
 *   This File is Part of CuteOgre Game Engine
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *	Copyright 2010 Alexandre Pires ( c.alexandre.pires@gmail.com )
 *  Created on: 2010/09/05
 */

#include "Gui/Style.h"
#include <QDomNamedNodeMap>
#include <QDomAttr>

StyleAttribute Style::getAttribute ( const QString& rKey,
		const StyleAttribute& rDefaultValue ) {

	if ( mAttributes.find ( rKey ) == mAttributes.end () )
		return rDefaultValue;

	return mAttributes[rKey];
}

void Style::readAttributtes ( const QDomElement& rXMLElement ) {

	QDomNamedNodeMap attributes = rXMLElement.attributes ();

	for ( int i = 0; i < attributes.size (); i++ ) {

		QDomAttr attr = attributes.item ( i ).toAttr ();
		QString name = attr.name ();

		if ( name.startsWith ( "on" ) || !name.compare ( "name",
				Qt::CaseInsensitive ) || !name.compare ( "stylesheet",
				Qt::CaseInsensitive ) || !name.compare ( "style",
				Qt::CaseInsensitive ) )
			continue;

		mAttributes[attr.name ()] = StyleAttribute ( attr.value ().toLower() );
	}
}

Style& Style::operator = ( const Style& rOther ) {

	foreach ( QString key, rOther.mAttributes.keys() )
			mAttributes[key] = rOther.mAttributes[key];

	return *this;
}
